using System.Collections.Generic;
using UnityEngine;

namespace Gameplay.PVE.Config
{
    public class RpgObstacleConfig
    {
        public int id;
        public int res_id;
        public float width;
        public float height;
        public int hp;
        public int protect_type;
        public int hit_effect;
        public List<Vector3> hide_points;
        public int miss_rate;
        public int break_res_id;
        public int dead_effect;
        public List<int> skills;
        public int shake;
        public string dead_sound;
    }
}